Genshin Impact has, in terms of both spending and impact, been one of the biggest games of 2020. The title, which took top honors in Google Play and Apple’s game of the year lists, has reportedly brought in a huge amount of money every day since its release.
According to SensorTower, which tracks mobile spending and engagement, their stats suggest that Genshin Impact has brought in $393 million since it launched on September 28. which averages out to over $6 million every single day. Despite releasing late in the year, it’s reportedly the second-highest grossing mobile game of the year, behind Honor of Kings ($467 million).
$120 million of this revenue is said to have come from China, and $98 million of it from Japan. It’s worth noting that these numbers are based on SensorTower’s estimates, rather than hard figures released by developer miHoYo, so they might not be the exact numbers.
These figures only account for the mobile versions of the game, too–the PC and PS4/PS5 iterations of Genshin Impact have likely been very profitable, too.
Genshin Impact is a gacha game, so it makes its money from microtransactions. If you haven’t played yet and you’re worried about the game’s monetization model, you can read GameSpot’s full breakdown of how it works.
Genshin Impact earned a 7/10 in GameSpot’s review. “While there’s a lot to do, having several chunks of Genshin Impact gated off until you’ve reached a higher rank is an obnoxious restriction for an open-world game to have–and once you finally do see what lies in those unexplored areas, it’s often a bit underwhelming,” wrote reviewer Heidi Kemps.
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