/New Open-World Star Wars Game Coming From Ubisoft’s The Division 2 Dev
New Open-World Star Wars Game Coming From Ubisoft's The Division 2 Dev

New Open-World Star Wars Game Coming From Ubisoft’s The Division 2 Dev

Lucasfilm Games is back in business, and the company is making moves. Just a day after announcing a partnership with Bethesda for a new Indiana Jones game, the company has now confirmed it’s working with Ubisoft on an open-world Star Wars game.

Developer Massive Entertainment (The Division 2) is working on this project, but little is known about it. According to the announcement from Wired, The Division 2 and The Crew director Julian Gerighty is the creative director on the project. We also know it will use Massive’s own Snowdrop engine, which was used for the Division series.

That’s all we know so far–there is no word yet on any characters that might show up in Ubisoft’s Star Wars game or where in the galaxy it might take place.

The announcement of this game might be a surprise to some, as it was believed that EA had the exclusive rights to developing core Star Wars games, based on its 10-year deal with Disney from 2013. It appears the terms of that deal may have changed, but Disney will continue to work with EA in the future on Star Wars.

“EA has been and will continue to be a very strategic and important partner for us now and going forward,” Disney games boss Sean Shoptaw told Wired. “But we did feel like there’s room for others.”

According to the report, Lucasfilm Games might be looking to partner with even more studios, outside of EA and Ubisoft. “We get no shortage of folks knocking on our door, wanting to play with our toys,” Lucasfilm Games boss Douglas Reilly said.

For the Star Wars game from Ubisoft, Shoptaw said he’s hoping it can help the Star Wars brand connect with players on a longer timeline than TV or film.

“That really leans into why we are doing what we’re doing, because these are massive entertainment experiences that last many hours, much longer than film,” Shoptaw said. “When people are paying $70, or they’re paying good amounts of money to spend time with your content and play your game, you’ve got to reward that investment.”