/Bungie Is Reworking Destiny 2 Rewards And Making The Dreaming City And Moon Worth Visiting
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Bungie Is Reworking Destiny 2 Rewards And Making The Dreaming City And Moon Worth Visiting

With the release of the Beyond Light expansion, Bungie removed several of Destiny 2’s destinations. One of the major issues the game has faced since then, however, is that some of its remaining destinations aren’t really worth visiting thanks to changes to its weapons system. Luckily, the next season of Destiny 2 will see that changed, with Bungie reworking its loot system to make the Dreaming City and the Moon into places you’re going to want to go to shoot aliens.

Bungie ran down a bunch of changes to its loot system in its This Week at Bungie blog, detailing the changes it’ll make to two of its destinations, and the high-level activities you can complete there. As it stands right now, weapons and armor earned from the Dreaming City and the Moon have caps placed on their Power levels, the numbers that determine how strong those pieces of gear can be (and, when averaged with the rest of your gear, how strong your character is overall). Not too long ago, Bungie instituted a time-based system to cap the Power levels of weapons and armor, so that it can slowly phase out old gear in favor of new stuff. Since the loot from the Dreaming City is from the Forsaken expansion and the Moon loot is from the Shadowkeep expansion, it’s all old enough that it has reached its cap, thus making it effectively obsolete.

In its next content season, Bungie is tweaking rewards from those locations to make them viable again. Armor sets from the Dreaming City and the Moon are getting reissued, along with four guns from both locations. One of those guns at each location will only be accessible through dungeons, the Pit of Heresy and the Shattered Throne. Here’s the rundown of loot changes:

Season 13 Dreaming City and Moon Loot Changes

  • Reissued Dreaming City Reverie Dawn and Moon Dreambane armor.
    • These will also drop with high stats when earned in Shattered Throne or Pit of Heresy.
    • The final chest in Pit of Heresy will no longer drop a fully Masterworked Dreambane armor piece.
    • Instead, the Dreambane armor piece that drops will have 7 armor energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall.
    • Dreambane class items will not drop from this chest.
  • Reissued 4 weapons for Dreaming City with new Perk Pools.
    • Waking Vigil, Sleepless, Vouchsafe, and Retold Tale.
    • Dreaming City weapons that drop in the Shattered Throne dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Reissued 4 weapons for the Moon with new Perk Pools.
    • Premonition (Pit of Heresy only), Heretic, Blasphemer, and Apostate.
    • Weapons that drop in the Pit of Heresy dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Expanding Lost Sector Legend and Master rotation to 4 Moon Sectors.
    • K1 Logistics, K1 Communication, K1 Crew Quarters, and K1 Revelation.

We’re also going to see rewards change for the Strike, Gambit, and Crucible playlists (what Bungie calls “ritual” activities) in Season 13. Bungie is changing how the reputation system works with those vendors, so that as you turn in the “tokens” you earn for completing activities, you’ll increase your reputation with each specific vendor. You’ll still get the Ritual Engram you would earn for increasing your rank as you do right now, but ranking up will lead to additional specific rewards as well:

Ritual Activity Reputation Rewards

  • Rank 4: 3x Upgrade Modules
  • Rank 7: 3x Enhancement Cores
  • Rank 10: Seasonal Ritual Shader (changes to 3x Enhancement Cores after resetting your rank)
  • Rank 13: 2x Enhancement Prisms
  • Rank 16: Seasonal Ritual Emblem (changes to 2x Enhancement Prisms after resetting your rank)
  • Reset Reward: Ascendant Shard (changes to Exotic Engram after resetting your rank)

We’ll also see more ritual-specific guns in Season 13. Right now, there’s one gun in each activity that can’t be earned anywhere else, but Bungie is doubling that number, so you’ll have two unique guns to find from doing Strikes, two from completing Crucible matches, and two from Gambit matches.

The TWAB also runs down a few of the items that’ll be in next week’s hotfix patch, Update 3.0.2. The patch is going to fix a number of ongoing problems, while also nerfing Hunters’ Shatterdive ability, which was added in the Beyond Light expansion. Here’s a preview of the patch’s changes:

Issues Expected To Be Resolved In Update 3.0.2

    • Hive bosses, In Ananh, Brood Queen and Xillox, were not counting as Hive boss kills in bounties.
    • Some players couldn’t respawn if they died during the boss fight of the Inverted Spire strike.
    • Players could get out of environment in several Crucible maps.
    • Some quest items were not dropping in the Moon Freeroam activity. This prevented completion of several “Essence” quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude.
    • The Unrelenting perk was not triggering health regeneration.
    • MIDA Multi-Tool’s catalyst wasn’t dropping from Competitive Crucible wins.
    • Taken Psions were replicating too rapidly in some Prophecy dungeon encounters.
    • Garden of Salvation flawless completions were not awarding the “Inherent Perfection” Triumph.
    • The High Celebrant sometimes wouldn’t take damage nor go to the Ascendant Plane.
    • Fixed an exploit where players could have “Shelter From the Storm” permanently applied in the Deep Stone Crypt raid.
    • Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits.
    • Fixed an issue where the Grandmaster Nightfall timer was set to 30 minutes.
    • Fixed an issue on PlayStation 5 preventing clan rosters from loading.

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